how to draw your hand in 3d video
Cartoon Anatomy for Beginners, Learning the Ins and Outs
When it comes to learning how to describe people successfully, knowing homo anatomy is key. Jeff Mellem, artist and author of How to Describe People , shares the top dos and don'ts of cartoon anatomy for beginner artists so you tin can kickoff drawing more realistic figures in no fourth dimension.
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1. DON'T think like an anatomy volume
Drawing beefcake for beginners can experience overwhelming at first because in that location are so many muscles on the trunk. When you're looking at a model and yous run into a lot on bumps, yous might be tempted to pull out an anatomy volume to decipher what's going on under the skin.
An beefcake book is great at telling you what you're looking at just it's not very helpful at telling you lot the three-dimensional shape of the muscles.
Do call back in simple volumes
When you first approach figure drawing, yous need to outset out with establishing the basic volumes of the figure using spheres, boxes, and cylinders. By just kickoff with these bones shapes and then edifice up the complexity as yous go along, you will be able to brand your drawing maintain its sense of dimension.
If you copy contours earlier you build in the structure, I guarantee you lot'll end up with a flat-looking drawing.
The Takeaway:
Use an beefcake book to sympathize what's below the surface but think virtually each muscle in 3D. Don't depict the muscles equally a series of lines. Depict them as sculpted spheres, boxes and cylinders.
With that being said, you don't ever have to actually draw spheres and boxes on the page. If yous look at an artist like Harry Carmean, you can run across that while he sometimes is simply drawing counters of the body, he is clearly thinking about the 3D qualities of what he's cartoon.
Video Lesson: How to Draw an Arm
In this episode of our weekly Drawing Together series, artist Scott Maier shows how to draw an arm.
ii. DON'T brand muscles the focus
When artists beginning start paying closer attention to adding anatomy to their drawings, they oftentimes accept a tendency to overemphasize the beefcake. The figures often finish up looking like they have no skin. The muscles are there to add more realism to the figure, but they shouldn't be the focal point of the cartoon.
Exercise apply muscles to reinforce the action
The focus of a cartoon should convey an activeness, an emotion or the subject field's personality. You don't desire a viewer to terminate and look at the parts of your cartoon; yous want the viewer to see the whole figure and be interested in what that figure is doing and who he or she is.
In social club to maintain focus on the action it's e'er a great exercise to offset all your drawings with a gesture cartoon. A gesture drawing serves as a blueprint for the activity. Everything that comes after is to aid clarify and enhance that activeness.
The muscles should exist drawn to amplify the movement of the effigy and shouldn't depict attention to themselves. A expert example of this is comic book characters that have exaggerated anatomy to convey their strength.
A successful comic book page isn't about the graphic symbol's muscles but near how that grapheme'south ability is existence expressed in the story. The volumes of the muscles are designed to lead the eye through the body toward a point of action. The reader isn't stopping to look at the character's well-developed musculature.
The Takeaway:
Anatomy is there to add realism but information technology'due south less important then carrying the action and attitude of the whole effigy.
three. DON'T draw every figure with the aforementioned shapes
When artists start using basic shapes to develop figures they often showtime to autumn into a blueprint of using the same shapes to build every figure.
Exercise find and adapt to your effigy'due south unique build
When you're edifice your effigy y'all have to await and adapt your shapes to the specific bailiwick yous're drawing. Y'all're not going to utilize the same shapes for a bodybuilder that you would a sumo wrestler or a long distance runner.
You lot have to look at your subject and figure out what simple shapes are the best tools to develop your figure. For example, some people have very squarish heads which needs to be constructed from box shapes while others accept a more than roundish appearance that should be built from spheres.
The Takeaway:
Don't approach every figure with a formula. Instead, observe and adapt your shapes to fit your subject.
Figure Cartoon Essentials: Anatomy & Grade
Artist Brent Eviston shows how to draw the figure with individual exercises designed to help yous build foundational skills. Download the full video for more instruction on drawing anatomy.
4. DON'T copy what you come across
If you only copy what you run into you will never create what y'all imagine. I never saw the betoken of replicating a photo in a cartoon beyond being an exercise to build observational skills. Why duplicate what already exists when yous can translate and adapt every bit you encounter fit?
DO recreate what you see on the page
Observational skills are important but not just for copying what you see. Use your observational skills to analyze your subject's unique shapes so you lot tin can reinterpret it on the page. That ways you aren't copying counters of the trunk. Instead you're recreating a figure on the page from the basis up.
You outset by capturing its movement in a gesture, rebuild the figure three-dimensionally using bones spheres, boxes and cylinders, and then sculpt those uncomplicated shapes into anatomical forms. This is a very different process than just replicating what you encounter.
You're combining what yous meet with your 3D knowledge of beefcake to recreate the figure on the page. This will not just help you to develop drawing that have a sense of mass but too volition permit you to adapt and modify the figure to create something new.
The Takeaway:
The job of an creative person isn't to replicate what he or she sees. It is to interpret what he or she understands. When drawing a figure, you bring in your cognition of beefcake and volume to describe a figure rather than just copying contours and values.
5. Practise pay attention to proportions and anatomy
To depict a realistic figure, you demand to pay attention to accurately capture the figure's proportions and beefcake. This comes from both studying beefcake and having adept observational skills.
DON'T be overly rigid.
Beefcake and proportion are important. But solitary, they don't brand for an interesting drawing. A figure drawing that feels like it has personality or appears dynamic is going to be more interesting than one that is technically correct.
Let the anatomy and proportion have a supporting role to the underlying gesture drawing. Every pace of your drawing should be to create a unified figure that has energy and attitude even if that means altering the effigy'southward proportions or anatomy to better emphasize that action.
The Takeaway:
Drawing dandy beefcake helps artists create realistic-looking figures that announced to take actual mass and volume. Nevertheless, the anatomy needs to add to the sense of motility of the effigy and not distract from it. You must accept the skill to be able to draw the muscles in 3D in order to alter and adapt the shapes and emphasize the motion and personality of your subjects.
More than Resources on Drawing Anatomy and Figures
3 Mistakes You lot Make When Drawing the Figures
Figure Drawing Methods of the Masters Drawing Dynamic Human Figures
Train Your Eye With Figure Sketching five Figure Drawing Tips
Source: https://www.artistsnetwork.com/art-techniques/beginner-artist/drawing-anatomy-for-beginners/
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